JORDAN’S GAMING STARTUP TAMATEM ANNOUNCES PARTNERSHIP WITH INTERNATIONAL DEVELOPMENT STUDIO NANOBIT

Admit it, we’ve all played and enjoyed one form of RPG simulation game in our days. Be it The SimsStardom, that weird Kardashian game or the currently popular Hollywood Star. This genre of games has gained massive clout recently. You live out some lavish lifestyle through a character, get to make choices and a fun way to pass the time. And right now, that kind of content is, to say the least, in high demand. 

So rejoice! Tamatem, one of the MENA region’s leading mobile game publishers, has just struck a deal with world renowned game developer, Croatia-based Nanobit, for a strategic partnership that will see both these gaming platforms up the ante for Arabic mobile games. 

Through the partnership, Tamatem has localised the current story-based game Hollywood Story to the Arabic-speaking world. The game originally has been downloaded by over 300 million users in the past four years, and the Arabic adaptation, titled Fashion Queen, is now available to be consumed for hours on end as you’re curled up on your couch.

According to Tamatem CEO Hussam Hammo, this is the “first time that a game targeting female users will be published in Arabic.” Hammo also commented that this partnership will allow them to expand their reach even further to enrich the gaming industry in the region. “In the MENA market, mobile games are expected to more than triple in size in the coming few years, from $680 million 2015 to $2.3 billion in 2022,” adds Hammo. “With the highest Average Revenue Per Paying User (ARPPU) in the world, and an incredibly under-served Arabic market, we are confident that we can significantly scale our business to the next level and succeed with a partner like Nanobit in the coming years.”

Tamatem not only adapts games to befit the Arabic language, but also creates a story that’s culturally relevant for an even more immersive experience for regional users in a thin market. Despite Arabic being the fourth most popular spoken language, with 420 million native Arabic speakers around the world, and 174 million smartphone users, Arabic content is yet to have its boom. And with this partnership, you can expect more and more of your fave mobile games to be adapted, and soon, originally-created for the region.

You can check out the game Fashion Queen right here, available now on iOS and Android.

Article By Startup Scene ME

Tamatem to bring Nanobit’s Hollywood Story to MENA

Tamatem, the leading mobile game publisher and MENA region has announced a new partnership with the Croatia-based game developer Nanobit. After raising 3.5 million dollars in funding back in January, the Jordon-based publishers are looking to expand. In this partnership, Tamatem localized Hollywood Story, one of the most popular mobile titles in Arabic. Also, many changes are coming to the game to make it closer to Arab players. Its new name will be “Fashion Queen – ملكة الموضة”.

Tamatem is excited to target Arab female players

in a press release sent to Mobidictum, Hussam Hammo, CEO of Tamatem said the following about the partnership:

Our partnership with Nanobit, a leading game developer, is in keeping with our strategic plan to expand our reach and offer the best international game “Hollywood Story” in Arabic. We are very delighted to collaborate with this highly professional world-class team. Who has been leading the story based mobile game genre for the last 4 years with more than 300 million downloads. At Tamatem, we are also particularly excited as this is the first time that a game targeting female users will be published in Arabic.

Mobile games are expected to more than triple in size in the upcoming years in the MENA market. According to Tamatem, it increased from $680 million in 2015 to $2.3 billion in 2022. Furthermore, the team called the Arabic market “incredibly under-served”. The game is available to download for free on Google Play or on the App Store.

About the company

Hussam Hammo founded Tamatem back in 2013. It started originally as a mobile game developer but continued as a publisher back in 2015-2016. The team mostly helps in localizing global titles for Arab gamers. It has published more than 45 games on Android and iOS, according to Tamatem’s official website, the company has over a million monthly active users.

Article By RAGID HALLAK
Mobidictum.biz

Tamatem secures strategic partnership with Nanobit for launch of Hollywood Story in the MENA region

Mobile games publisher Tamatem has made a strategic partnership with developer Nanobit to release the latter’s games in the MENA region.

The partnership has seen Tamatem localise Nanobit’s game Hollywood Story for the region. It has been released under the name “Fashion Queen ملكة الموضة”.

As well as localising Hollywood Story, the publisher will also be handling marketing, live ops, monetisation and customer support for the game in the MENA region.

“Our partnership with Nanobit, a leading game developer, is in keeping with our strategic plan to expand our reach and offer the best international game Hollywood Story in Arabic,” said Hussam Hammo, CEO of Tamatem.

“We are very delighted to collaborate with this highly professional world-class team who have been leading the story based mobile game genre for the last 4 years with more than 300 million downloads. At Tamatem, we are also particularly excited as this is the first time that a game targeting female users will be published in Arabic.”

Movin’ on up

“We are sure Fashion Queen will take the MENA market by storm. Tamatem has a proven track record and clearly understands the needs of the market,” added Nanobit founders Zoran Vučinić and Alan Sumina.

“We believe that this partnership will definitely become the top mobile game in the whole story-based genre in the MENA and help us to establish our brand in a new market. We are looking forward to a long-standing partnership with Tamatem.”

Tamatem closed a $3.5 million funding round in February 2020 to help it expand into new markets. Back in June 2019, it signed a deal with South Korean developer NokNok to publish its game I Love Mart in the MENA region.

Article By Ric Cowley
Pocket Gamer

In conversation with Hussam Hammo of Tamatem

The Middle East’s mobile gaming industry was already a booming one prior to the outbreak of the Coronavirus pandemic that has seen much of the region cooped up inside.

This, coupled with a complete shut down of outdoor activities has given the region’s population more time and incentive to play games on their mobile phones. The size of the mobile games market across the Middle East and North Africa (Mena) is expected to reach $2.3 billion in 2020 according to Statista, a 238 per cent increase from $680 million in 2015.

One of the region’s largest mobile phone publishers, Jordan-based Tamatem, is one such gaming company that has noticed a growth in demand. Just before the outbreak, the company raised $3.5 million in an investment round led by Wamda.

We spoke with Tamatem’s Hussam Hammo, who founded the company back in 2013.

What has been the impact of Covid-19 on your business?

Despite this very difficult time for humanity, for the entertainment and gaming businesses, now is the big time. The main reason is that people are staying at home with no outside entertainment options. So in the past, we, as a gaming company were not just competing with other gaming companies, but anything that takes times from the users, like the cinema, parks, going out, doing anything is a sort of a competition for time.

Most people are indoors, with powerful devices and an internet connection and they’re willing to try new things now.

We have seen significant growth in daily active users. We have seen a 20 per cent increase in revenues since the beginning of March. We have also seen growth in the time spent playing games. This year, we’re looking to break records.

How have you responded to the rise in demand?

I think the quarantine will take longer than expected. Our aim is to acquire as many users, we’re doubling down on our marketing efforts to acquire as many users as we can. We have increased our marketing spend by 200 per cent since the beginning of March.

We are seeing that we are acquiring users for a significantly lower cost, the main reason behind that is there is less competition for brand advertising. Advertising in general has gone down on a global scale. We have acquired users outside of the region, mainly Arabs living in the US and Europe, who are usually more expensive to acquire.

Have you noticed any negative impact?

The only negative impact is on business development. We’re a publisher, we have a B2B (business-to-business) and B2C (business-to-consumer) side. The B2C side went up in an excellent way but the B2B has been hit. The main reason behind that is the other companies we are dealing with are also in lockdown and they are afraid. They are trying to manage their work remotely and things are changing.

A lot of the business development efforts we do depends on us attending events and conferences. One of the biggest gaming events, where about 100,000 people attend was cancelled. So many other conferences have been cancelled and meeting partners to go and close deals has not happened.

What makes the gaming market in the Middle East such an attractive investment?

The main reason why it is an interesting market is because it has the highest average revenue per paying user in the entire world and Saudi Arabia is the country with the highest rate in the world, we are looking at seven to eight times higher than China. The average spend per user in Saudi is $270. We have seen in our games averages of $450 spend per user. We have heard stories from our partners and friends in China and South Korea who are targeting the Arab market because some users are paying $1000-2000 in a single game.

It is an industry that is not affected very much on a day to day basis. We compare it a lot to buying a cup of coffee, even if the price of oil goes down, you still buy your coffee. Most of these people who spend lots of money on games, this is their main source of entertainment, they spend hours playing them.

How have you adapted to working remotely?

We tried to be pioneers and implement a quick plan to work from home. We anticipated things would escalate quickly. We gave managers and employees training on how to manage work from home, it required us to learn how to do that and we found a lot of networks and material online. I am seeing excellent results. I believe the entire community will learn how to work from home and maybe we will start doing that and start hiring people to work from home.

As a culture, we’re very sensitive about that, we want people to sit at their desk at the same time, check in, check out. We have employees who take one and a half or two hours to commute to the office, if we eliminate that stress, I believe this will be the big outcome of this Coronavirus.

What can we expect from Tamatem?

We are blessed we were able to close the round before all this happened, otherwise things would have been much slower and more difficult. Tamatem today is still growing at 20 per cent month over month. We are launching two new games, and for the first time we are targeting female players. Currently 80 per cent of our users are male.

The investment, we are using today is for more marketing pushes and more awareness for the company and to grow the company further. We want to hire and increase the amount of employees by 20-25. We want to reach 75 employees.

Article By Jordan Times

Remote working: How founders can maintain team productivity

Several governments across the Middle East and North Africa (Mena) have imposed self-quarantine and restriction of movement measures, forcing employees to work from home. This can disrupt business operations substantially, but for startups that have smaller teams, they can navigate the challenges of remote working more readily. We spoke with Hussam Hammo, founder and CEO of Jordan-based mobile publisher Tamatem and Claire Donnelly, regional director of HR consultancy The Alpha Group who gave their top tips to ensure your team stay motivated and productive while working remotely.

Article By Wamda

TV host apologises for ‘unintended error’ made about Queen Rania

Live TV mishap

When it comes to live television, things aren’t always going to go 100 per cent right. But in the day and age of social media, it’s difficult to get away with making mistakes without it going viral.

Unfortunately, one Jordanian television host has fallen victim to exactly that. Even worse, it was a case of mistaken information about Her Majesty Queen Rania.

Earlier this week, presenter Lara Tamash was discussing Queen Rania’s recent public outing to mobile game developer ‘Tamatem’, which means ‘tomatoes’ in English.

However, the host mistook the company’s focus, stating it produced “tomatoes and ketchup”.

“I only saw a little of the video report from last week, but the young guys were talking with so much pride after Her Majesty’s visit to their company, especially after she had seen their production of tomatoes and ketchup,” she said on air.

Catching wind of the mistake, the company was quick to post on Twitter poking fun at the situation. Sharing a clip of the television segment, the company joked it was “surprised” to learn it specialised in the “production of tomatoes and ketchup”.

The television host eventually caught wind of her mistake, and took to Facebook to apologise for the blunder referring to it as “an unintended error”, according to English Alarabiya.

“I apologise in my name for the management of the company and its employees and the honorable viewers for this unintended error and we value the efforts of the youth that work to translate the content of the games in the Arabic language in the Arab world … please accept my apology,” Tamash reportedly said.

No harm, no foul — and we’re sure many people had a bit of a giggle because of it.

Article By OLIVIA MORRIS
Emirates Woman

Electronics, Tomatoes or Ketchup; What is This TV Show Host Talking About ? 

In a wave of sarcasm, jokes and criticism, Jordanian social media users spent last night sharing a video of a Jordanian TV host mistakenly describing the products of Tamatem (name translates to Tomatoes in Arabic); a well known game developer and leading publisher in the MENA market, as “Tomatoes and Ketchup”. Little did she know, that the company’s name has nothing to do with what they produce. 

Tamatem is a Jordanian mobile game developer and the leading game publisher in the MENA market. The company is, in fact, an inspiring Jordanian success story; Tamatem was founded by Hussam Hummo in 2013 in the US at a 500 startups Silicon Valley program, the first Arabic company to do so. Consequently, the company grew fast and big enough to come back to its base in Jordan with promising potential.

Tamatem developed around 40 available games on IOS and Android, according to Hussam Hummo CEO and founder.

On Sunday, Queen Rania Al-Abdullah of Jordan, paid a visit to the rising company to acknowledge the company’s impressive success and to appreciate, in particular, the efforts of the young hardworking staff. This is part of a series of meetings the queen likes to hold with young entrepreneurs and successful initiators as an extension of her efforts to support the education and technology sectors in Jordan. 

Following the event, a known local TV talk show discussed Queen Rania’s visit to the company and the TV host accidentally associated the company’s products to its name, Tamatem; which is literally  “tomatoes” in Arabic, and she went on to add that they make Ketchup.

That created a fuss over social media where some people expressed their anger while others found it hysterically funny and not surprising coming from the official Jordanian TV station. The reaction is not surprising given Jordanians’ growing frustration with corruption, high living expenses in comparison to the services provided by the government and the performance of many local institutions, including the official TV station. 

Following that incident, the talk show host posted a formal apology on Facebook to the company, workers and audience.

Instantly, the Tamatem team responded to the TV host’s apology post by expressing understanding and courtesy. They also invited her to the company for an informational tour.

Article By Ahmad Al-Shafeey
Albawaba

Jordan TV host’s confusion on Queen Rania’s visit to ‘Tamatem Games’ goes viral

A Jordanian television host is being ridiculed by users online after she confused Queen Rania’s recent visit to mobile game developer “Tamatem” (Tomatoes in English) for a company focused on “producing tomatoes and ketchup.”

Lara Tamash was reporting on air when she confused the company’s specialty by misstating that they produced tomatoes and ketchup.

“I only saw a little of the video report from last week, but the young guys were talking with so much pride after Her Majesty’s visit to their company, especially after she had seen their production of tomatoes and ketchup,” Tamash said during her show.

The Jordan-based Tamatem was founded in 2013 by Hussam Hammo and initially focused on developing mobile games. The company has since become the leading mobile games publisher in the Middle East after raising $3.5 mln during a round led by existing investor Wamda Capital.

Twitter users were quick to join in the controversy after Tamash’s mistake, taking the opportunity to tweet at other companies.

“@Apple, do you also sell juice or only apples by the seed?” Nadir Shakhshir tweeted.

“Waiting for Jordan TV’s report on Apple and the importance of apples and apple juice,” Mohammad Adawi tweeted.

Tamash later went on to apologize for her mistake, describing her reporting as “an unintended error.”

“I apologize in my name for the management of the company and its employees and the honorable viewers for this unintended error and we value the efforts of the youth that work to translate the content of the games in the Arabic language in the Arab world … please accept my apology,” Tamash wrote on her Facebook page.

Article By Ismaeel Naar
Al Arabiya

Tamatem Raises $3.5 Million in a Series A Follow-Up Round

Amman’s mobile games publisher, Tamatem, raised $3.5 million in a Series A follow-up round. The round was led by Wamda Capital, in participation with Modern Electronics, a subsidiary of Saudi conglomerate Al Faisaliah Group, and North Base Media. 

Hussam Hammo, Eyad Al Basheer & Sohaib Thiab co-founded Tamatem in 2013. At first, the startup was a mobile game developer. However, the company shifted into publishing in 2016 after building the largest database of Arabic user downloads in the region.

Gaming in MENA

The MENA region is home to a very active gaming community. Gaming in the region is expected to make $6 billion in revenue by 2021. Additionally, the size of the mobile games market is set to reach $2.3 billion in 2020, according to Statista. Indicating that the market will have more than doubled in size since 2015. Yet the regional mobile gaming market remains severely underserved.

As a result, Tamatem has the golden opportunity to be among the first to invest in culturally relevant mobile games. The startup will also be launching an investment and acquisitions fund, targeted at supporting independent developers and studios. Furthermore, it plans to use a part of this investment to double down on its efforts in the region. Tamatem will also open an office in Riyadh.

Beyond MENA

However, the Amman-based startup is not limiting itself to MENA. “A lot of startups in the Middle East feel their market potential is limited to this region. I love seeing startups expand beyond those boundaries and I am proud that the team at Tamatem is now looking beyond just the Arabic speaking market. I believe this latest round of funding will allow us to deliver on our vision of becoming the top mobile games publisher for every underserved emerging market in the world,” Hussam Hammo, the founder and CEO of Tamatem, says.

Tamatem will use the round to expand its reach to new markets and increase marketing on current titles. The company will also publish titles in Turkey, South East Asia, Latin America and Eastern Europe.

Tamatem has published over 40 different games on iOS and Android. It previously raised a $2.5 million Series A round in 2018.

Article By WAYA Staff