Jordanian Entrepreneur Built Tamatem Into A Regional Key Player In The Gaming Industry

A giant map of the world covers nearly an entire wall in the office of Tamatem, an Amman-based gaming startup. Hussam Hammo, the company’s founder and CEO, uses it as a reminder of his company’s progress.

“We’ve launched games from the U.S., Brazil, India, China, Indonesia, [and] a lot of countries in Europe,” says Hammo, glancing at the map across the room from his desk in Tamatem’s Silicon Valley-style communal workspace.

As a mobile games publisher, Tamatem partners with game developers from around the world to bring their titles to the Middle East and North Africa in exchange for a slice of the resulting revenues. Tamatem translates games into Arabic and localizes the gameplay to appeal to Arab audiences, such as setting them in regional locations and adding cultural themes.

Tamatem then publishes the games as apps for Android and iOS and markets them around the Arab world on behalf of the studios.

A former Maktoob employee, 34-year-old Hammo formed Tamatem in 2013 following the demise of his previous company, which focused on web browser games. Since then, his latest venture has released a total of 50 games—25 of which it published on behalf of foreign companies.

The rest the startup developed in-house. Its titles are generally a mixture of car racing, strategy or puzzle games. Most of these are free to download and generate revenue through advertising or in-app purchases.

Collectively, Tamatem’s games have been downloaded more than 40 million times and are played by an average of 500,000 users per day—which Hammo claims makes his company the leading publisher of Arabic games.

It’s an appealing time to be in the mobile games industry. In recent years gaming apps for smartphones and tablets have become increasingly popular worldwide, particularly in the U.S. and China, spurred by hits like Angry Birds, Candy Crush and the recent sensation Pokémon GO.

Global revenues from mobile games reached $39 billion last year, according to U.K.-based venture capital firm Atomico.

Like the rest of the world, mobile games are popular in the Middle East too. Yet, the global gaming industry has produced very few games—if any—with the Arab world specifically in mind. Into that void have sprung a handful of regional companies and startups like Tamatem that produce games in Arabic designed to appeal directly to local audiences.

“Hussam has been able to successfully identify a clear gap in the mobile gaming industry, and has achieved notable success so far in localizing games and making them culturally relevant,” says Ellen Hindeleh, of Endeavor Jordan, a non-profit organization providing entrepreneurs with support and mentoring. Earlier this year Endeavor Jordan selected Hammo to join its network.

Tamatem originally began by developing its own games in-house, and found success with titles like the car drifting game Shake the Metal, a hit that has attracted more than five million downloads and spawned a series of sequels.

In general, car racing and drifting games have proved popular for Tamatem; one reason Shake the Metal resonated with local audiences is that Tamatem populated it with common vehicles from the region, like Toyotas and Kias. But last year Hammo decided to shift gears into primarily publishing games on behalf of foreign studios—he thinks this strategy could take Tamatem to the next level.

Publishing games is faster and usually cheaper than creating them in-house, and it insulates Tamatem from wasting time on unpopular games. It usually takes at least six months to create a game from scratch—and there’s no guarantee that games developed in-house will be successful.

By partnering with foreign game developers, Tamatem takes titles that have already proven to be popular elsewhere and quickly releases them into the Arab market. The startup can localize and release a game in under two months, and sometimes in as little as two weeks. If it doesn’t perform well, they can quickly move on.

The new direction has been a boon for Tamatem. Hammo reports that since December 2016, when he formalized the new strategy, Tamatem’s revenues have grown 20% month-over-month. His startup reached expects revenues to reach $3 million in 2017.

Now, Hammo is trying to expand Tamatem further. The company is currently raising a series A round of funding, which will add to the total of $1.2 million it has already obtained from investors in seed rounds, such as 500 Startups, Arzan Venture Capital and MENA Venture Investments.

“The industry has grown by many folds since we invested and we believe Tamatem continues to be in a good position to take advantage of that,” says Anurag Agrawal, Arzan’s investment manager.

For Hammo, Tamatem’s progress is the culmination of a long saga. “I’m not a real gamer myself but I saw the business opportunity in it,” he says.

He didn’t grow up envisioning himself as an entrepreneur. The youngest of ten siblings, as a teenager he spent much of his time at an internet cafe near his house in Amman. “I didn’t have any internet at my house. I didn’t even have a computer,” he recalls. There, he became interested in web design.
The internet cafe’s owner noticed, and asked Hammo to teach other patrons a course in web design. He offered Hammo $20 to lead 10 sessions. “That was like the best day of my life,” he says, with a laugh.

He later majored in computer science at Amman’s Princess Sumaya University for Technology. Although Hammo was interested in turning his hobby into a career, it wasn’t until he joined an entrepreneurship club in college that he considered starting a company.

However, upon graduating in 2006, Hammo joined a Jordanian company running an Arabic website modeled on Yahoo. There, he hatched a plan to create an Arabic social network (this being before Facebook). “I was trying to do something similar to Myspace,” he says. His manager wasn’t impressed.

Undeterred, Hammo enlisted a friend to help him. They submitted the idea to an entrepreneurship competition held by his old university and it ended up winning first prize. “That was a big change in my life,” he says.

He entered the idea into another competition, this time in Taiwan, and won another award. The pioneering Jordanian internet company Maktoob spotted Hammo’s idea. “They offered to buy or acquire our project,” Hammo says. He joined Maktoob in 2007 and integrated his social network with the company’s platform. The network went on to attract more than 1 million users.

However, within two years Hammo was again tinkering with new ideas. He had encountered a German video game company called Travian that was translating games into different languages—including Arabic. That got Hammo wondering if there was a larger opportunity to develop games in Arabic.

In 2009, he and two friends who worked at Maktoob quit to start the gaming company Wizards, which focused on developing web browser-based games. Things started well, with Wizards quickly receiving investment from a Jordanian venture capitalist.

However, Hammo still had little experience with entrepreneurship. “I had no clue what a term sheet is. What an investment means. What ownership means,” he recalls.

Wizards was soon plagued by problems. It took nearly a year to receive the funds they had raised. Later, the startup began developing an ambitious web browser game that was beyond their abilities. During the long development process, they weren’t generating revenue, and things began to deteriorate. “Everything collapsed,” says Hammo.

Wizards folded in 2012. It was a low-point for Hammo. Although the founders went their separate ways, he wasn’t ready to abandon gaming.

By then demand for mobile gaming apps was rising globally. That inspired Hammo to consider publishing mobile games adapted for the Arab world. He shopped the idea around to regional investors.

“Absolutely no one was interested,” he says. One reason why was because his previous company failed. Investors scoffed at the idea, telling him to get a job in Dubai instead.

He didn’t listen. Instead, he applied to the 500 Startups program in the U.S. and was accepted. Exactly one week before boarding a plane for California to join the program, Hammo officially registered Tamatem as a company.

He spent six months in the U.S., where 500 Startups taught him new ways to develop and operate a business. “The concepts that I learned defied everything that I believed in the past,” says Hammo.

He also managed to raise a small amount of funding from American investors. That gave his fledgling business some credibility, convincing investors back in the Middle East to take him seriously.

Upon finishing the program in 2013, Hammo returned to Amman and assembled a team by hiring back several of his old employees from Wizards. Although he aspired to position Tamatem as a publisher, at the beginning that wasn’t realistic.

It was just too difficult to convince foreign game studios to partner with an unknown company. Hammo decided to bide his time and focused on developing Tamatem’s games in-house.

The first title Tamatem released was a puzzle game called Moron Test. It proved successful, spawning several sequels. Gradually, Tamatem’s profile rose. “The first year we got maybe six million downloads,” says Hammo. “The second year we got 17 million.”

Eventually Tamatem began to publish games for small foreign game developers here and there, but still had to focus mostly on creating its own titles. By 2016, Tamatem had produced more than 20 games in-house, including hits like Shake the Metal.

With that track record, Hammo felt the company was ready to transition into publishing. Today, the only games the company develops itself are the sequels to Shake the Metal. The rest it localizes for foreign gaming companies. An example is a card game from the Bulgarian developer Casualino.

The original game was based on the French card game Belote; Tamatem took it and altered it to resemble the regional card game known as Baloot.

Now, marketing is increasingly important for Tamatem. Getting games to the top of the download charts for iOS and Android is crucial for its strategy to work. The charts are where many users go to find new games.

To get games to chart, Tamatem has become creative. Instead of relying on basic digital advertising through Facebook or Google alone, the company’s marketing team strikes deals with regional social media influencers such as Abdullah Al Sabe, who has more than 3 million followers on Instagram.

These popular personalities promote Tamatem’s games to their followers on Facebook, Instagram, YouTube and Snapchat. This allows word of Tamatem’s games to potentially reach hundreds of thousands of people, which can catapult a game into the trending search bar in the region—and hopefully onto the charts. “This really lowers the cost per acquisition,” says Hammo.

He reports that for several of its games Tamatem spends less than $0.01 to acquire new users, which he uses as a selling point to lure foreign games studios to partner with his company. That, combined with its localization and translation assistance, has convinced game developers including China’s EZ Fun, Romania’s Transylgamia and U.S.-based Tapinator to sign deals with Tamatem.

In addition to reaching profitability, Tamatem has grown to 26 employees—a mixture of developers, designers, marketeers, translators and product managers. Tamatem has also opened another office in Cairo. Now Hammo is busy solidifying Tamaten’s progress as a games publisher, and hopes to someday expand his startup into other emerging markets.

Just like the games it publishes, Tamatem is expanding across the map.

Article By Samuel Wendel
Forbes

Broad agenda for PG Connects Helsinki 2017 welcomes fresh faces to the PGC conference circuit

New speakers mix it up with established PGC chums

As much as we have the heavy hitters at our conferences – you know, the Wilhelm Tahts, Eric Seuferts, Saara Bergstroms, and Antti Stens of the mobile gaming world who you’ll again find at Pocket Gamer Connects Helsinki 2017 (September 19th to 20th) – we also ensure we include plenty of fresh blood at our gigs.

And in keeping with the delivery of our biggest Helsinki event to date – which we’ll remind you includes 10 core tracks, The Very Big Indie PitchSpeedMatch session, a Game Jam, our free Pitch & Match meeting system, a lively expo area, fun PechaKucha sessions, networking party, a game music concert AND not one but two sister conferences in 2017 with newcomer XR Connects and fresh-out-of-the-3D-printer PC Connects – we’re also broadening our conference agenda by setting it to XXL mode.

That ultimately means seeking new perspectives and insight from a wider range of voices. And the latest 10 speakers to join PGC Helsinki beautifully illustrate this. 

Welcome, then:

  • Cameron Murphy from Audiodraft promises a fascinating session on the power of audio
  • Stephan Dilly from InnoGames will focus his talk on the crucial aspects of UX
  • Filipp Karmanov from Black Snowflake Games is set to discuss the future of HTML5 gaming
  • Tommi Krogerus at Critical Force will focus on the process of turning student devs into professionals
  • Hussam Hammo (Tamatem) and Ahmed Alsafar (Play 3arabi) will showcase the MENA market potential
  • Sergei Dragunov from Fat Snail Studio will share the steps required to improve your creativity
  • Nick Dorra will rely on his animation expertise to deliver a characterization masterclass
  • Ján Litecký-Šveda at Pixel Federation will center on sharing techniques of narrative engagement
  • Thomas Forss from stage zero promises to boost your productivity to a whole new level
  • Andy Brammall at Spirit AI will lend his expertise to an indie panel that focuses on next-gen technology already in use in mobile game making

They join the already unveiled speakers and an agenda that will additionally focus on influencersindie developmentmonetizationeSportsfunding and investmentUAsocial platformsglobal market opportunitiespitching and networking techniquesmarketinglive opssuccess management… and more.

Want to come to learn from them? Early Bird tickets are still live – though note they end this week.

Article By Joao Diniz Sanches
Pocket Gamer

Hammo of Tamatem Games selected as Endeavor Jordan’s latest entrepreneur

During the 71st Endeavor International Selection Panel (ISP), held in London between May 15 and 17, Jordanian entrepreneur Hussam Hammo of Tamatem Games got selected as the latest addition to Endeavor Jordan’s portfolio, of now 24 high-impact entrepreneurs representing 17 companies from 7 different industries.

The ISP is the final phase of a multi-step rigorous selection process, where candidates, identified by Endeavor as high-impact entrepreneurs, pitch their companies to top international business leaders and investors from the Endeavor network, making those obtaining an unanimous vote officially Endeavor Entrepreneurs.

With the last wave of 28 selected entrepreneurs, Endeavor now supports 1,461 entrepreneurs leading 915 companies in 30 growth markets around the world.

Tamatem is the leading mobile games publisher in the MENA region focused on serving the Arabic iOS and Android users with games tailored for the region’s language and culture.

Publishing localised versions of games for the Arab gamers is achieved through partnerships with top international game developers and studios. 

Article By Jordan Times

King, Queen meet tech entrepreneurs

Their Majesties King Abdullah and Queen Rania on Sunday met with a group of Jordanian technology entrepreneurs and were introduced to their projects and experiments at Al Husseiniya Palace.

During the meeting, Their Majesties were briefed on the challenges faced by young entrepreneurs while they presented their start-ups and ideas.

The entrepreneurs explained that Jordanians who come up with start-ups tend to emigrate later on because of the lack of a suitable environment necessary to enable their projects to grow, whether regarding regulations or funding. 

King Abdullah stressed the importance of entrepreneurs as role models for other young people, voicing his pride in their contributions and their role in building the Kingdom’s future.

His Majesty highlighted the importance of securing the positive environment needed by the technology sector, noting that entrepreneurship is a key element in the pursuit of economic growth and job creation.

“Challenges facing Jordan are not political or security-related, rather, they are the economic situation and unemployment,” the King said. His Majesty directed concerned officials and the Royal Hashemite Court to follow up on the recommendations of start-ups’ owners and to work with them to turn recommendations into doable plans.

The King stated that he would regularly check on the progress of these plans and said: “Today we have a chance to hear from you, focus on the future and how we are able to stimulate the different sectors to progress forward.”

His Majesty later posted a tweet reading “Entrepreneurship & innovation are Jordan’s future avenues for prosperity and creation of fulfilling jobs. Proud of our youth pioneers #ABH”.

During the visit, each of the attendees delivered a brief presentation of their project development process from their first idea, to the registration of their start-ups.

Projects included innovative start-ups in the fields of programming, online content, video-game making and cloud computing. 

Among the entrepreneurs was Eman Hylooz, founder and CEO of Abjjad.com, a website designed for online Arabic content, which received Sheikh Mohammad Bin Rashid Award for Young Business Leader, among other awards. 

Another project was the “Hello World Kids” organisation created by Hanan Khader, which is a specialised education programme that teaches programming to children.

Zaid Husban established his POS (Points of Sale) Rocket to facilitate accounting processes for small and medium enterprises. His company allows users to monitor every financial transaction and store financial data and their analysis through any smart device. 

“Tamatem” was presented as one of the projects established by CEO Hussam Hammo as a mobile-games publisher in the Middle East and North Africa market. 

Yousef Wadi established the Nestrom enterprise, which allows farmers to manage and monitor their farms from anywhere in the world. 

Zaid Farekh is the CTO of Semantic Intelligent Technologies, an enterprise concerned with developing online platforms and smart mobile applications.

CEO of Akhtaboot, Yousef Shamoun, established www.akhtaboot.com for job seekers to connect with potential employers.

The meeting was attended by Royal Hashemite Court Chief Fayez Tarawneh, King’s Office Director Jafar Hassan and Minister of ICT and Minister of Public Sector Development Majd Shweikeh.

Article By King Abdullah Website

Why mobile developers shouldn’t ignore the high-spending Middle East

Tamatem CEO Hussam Hammo on the challenges and opportunities in MENA

Arabic is the fourth most spoken language in the world, yet less than 1% of all online content is available in Arabic.

It’s an arresting statistic, and Tamatem CEO Hussam Hammo suggests that the percentage is even lower when talking specifically about mobile apps.

Tamatem is the leading mobile game publisher in Arabic-speaking markets – namely the Middle East and North Africa.

Founded in Jordan in January 2014, it’s launched more than 40 games and racked up over 37 million downloads.

“If you search for the word ‘game’ on the App Store, you will get maybe 400,000 results,” Hammo tells PocketGamer.biz.

“But if you search the same word but in Arabic, you will get less than 1,000 results. This shows the huge gap in the market.”

Filling the void

Tamatem’s goal is twofold, then: to bring millions of mobile gamers content they can enjoy in their native language and to help developers to make the most of the market’s sheer size and potential.

“I don’t pitch to them Tamatem as a gaming company, I pitch to them the market,” says Hammo. “It’s a tough job, because I am holding the whole market on my shoulders and going to sell it.

“People don’t understand the market, it’s a black box. And the Middle East is always wrapped in the idea that it’s a war zone, people are afraid of it, we can’t do business there. Of course, it’s not the case.”

The best selling point for the region to international developers – and the country where 70% of Tamatem’s users are based – is Saudi Arabia.

A wealthy country in which the penetration of high-end smartphones is high, Hammo explains that its unique environment is a breeding ground for high-spending mobile gamers.

“We tell [developers] that there are 100 million Arabic smartphone users living in the Middle East, with a country like Saudi Arabia that has the highest average revenue per paying user in the entire world,” he states.

“If you compare Saudi Arabia to China in terms of ARPPU, China has maybe $32 and Saudi Arabia has $270.

“The main reason why Saudis are insane when it comes to ARPPU is because there is a lot of time and a lot of money, and absolutely nothing to spend the time or money on in Saudi Arabia, besides playing games on your phone.”

From China to the Middle East

The China parallel is an interesting one, as for years that has been the market seen as the high-spending holy grail for mobile games developers.

But with incredibly tough competition and ever-stricter regulations, Hammo believes that China is becoming less attractive.

“The Chinese developers are trying to escape China, and do you know where they are going? They are going to the Middle East,” he says.

“If you look at the Saudi market, the top-grossing game on iOS is a Chinese game fully localised to Arabic. It’s a complete replica of Game of War – a rip-off – but it is much better and nicer than the original game.”

Hammo adds that said game generates $6 million per month from the region, and has been top grossing for a year – a glimpse at the opportunity in Saudi Arabia.

Cultural understanding

Of course, there are plenty of challenges too. Saudi Arabia is a country of many cultural nuances, and Tamatem has to be accommodating of this in its culturalisation.

For instance, Hammo discusses a racing/drifting title called Shake the Metal, which originally launched with aspirational sports cars.

However, in Saudi Arabia there is a street racing scene that largely involves more everyday, modest vehicles – and so to reflect this, they were added for Tamatem’s culturalised release.

Another example is that, for religious reasons, music that involves instruments is restricted in Saudi Arabia.

Tamatem’s solution is to make in-game music using “sounds made by humans rather than instruments,” Hammo explains. “And for them, this is accepted – although at the end of the day, it is the same result.”

To make the most of its knowledge of the Middle Eastern market and culture, Tamatem also owns two development studios – in Amman, Jordan and Cairo, Egypt.

“The reason we are not 100% focused on publishing is that these teams will be able to create games that you will not find anywhere else,” considers Hammo.

“A very specific type of drifting in Saudi Arabia, or a very local card game – for that, you need to have someone who can develop such a title for you and launch it in the region.”

International interest

This local knowledge is what gives Tamatem the edge in the Arabic-speaking market, but Hammo identifies a growing interest in the region from major Western companies.

“Supercell came to visit our office a month and a half ago,” he reveals. “They are number one everywhere, but not in Saudi Arabia and other countries in the region. They want local help to find ways around that.

“Zynga is also interested and we almost had a deal with Rovio to distribute in the region.

“Everyone is trying to look at this region, but everyone is also putting this region last. They are looking at the US market first, China, Western Europe, they are now looking at Latin America – and then, after they finish everything, they will start to look at the Arabic market.”

But with a Chinese game topping the Saudi grossing charts, and Tamatem itself set to publish a Chinese-developed mobile MMORPG in the MENA region, Hammo believes that Chinese developers have been among the first to note the opportunity in the region.

“What they understood, the Chinese, is that the market has a lot of potential,” he says.

“There is no competition in the market, it’s easier and cheaper to acquire users, and the users actually pay a lot of money.”

But is Hammo concerned that if developers from overseas start muscling in on this, Tamatem will suffer? Not at all.

“It will set a new bar that you are competing with,” he asserts. “That would actually make us better.”

Article By Matt Suckley
Pocket Gamer

Jordan is wasting a lot of talent. Like, almost half the country.

Asma Khader’s office in the heart of Amman is big and roomy. Her desk is cluttered with paper, magazines and books. But right at the edge of the desk, in the more organized part, there’s a handwritten note carefully preserved in a rectangular frame. It’s from her father.

“Christmas is coming and you are stay[ing] alone in Damascus studying law,” it starts off. “We miss you. But I always see you as a lawyer.”

The letter is from 1972, when Khader was a law student at the University of Damascus in Syria. She had to move there to study because at the time, there were no law schools in Jordan. And she was determined to become a lawyer.

After all, she was the one who had “defended the rights of her classmates” at age 12.

“I organized a trip to the cinema with 10 girls,” she recalls. “We went as a delegation to every family to encourage them to allow their daughters to come with us. Some would say, ‘No, you’re just girls. You can’t go alone.'”

But Khader persisted. And in the end, the girls managed to convince their families.

Khader was the first in her family to study abroad. When she finally became a lawyer, she was one of only six female lawyers in Jordan. She went on to become the minister of culture, and today, she heads the Jordan chapter of an international organization called The Sisterhood Is Global Institute.

If you want to know how women, in general, are doing in this country, Khader is the woman to ask. And she’ll be the first to tell you that her country has a serious problem: Most Jordanian women are staying home and out of the workforce.

“We are losing half of the available human resources,” she says, “which is really a big loss.”

Estimates vary, but according to the World Bank, in 2014 only 25 percent of women in Jordan worked. That’s one of the lowest ratios in the region — despite the fact that Jordanian women are highly educated.

All it takes is a walk down the halls of the University of Jordan to see how many of the students are women.

Wearing neatly tied headscarves, they’ve braved the unusually cold Februaryweather in Amman to come to class.

Maram Ziead graduated from the women’s studies program two months ago, hoping to find a job related to her field of study. Since then, she’s sent emails, submitted applications online and checked out ads in the newspaper.

“Unfortunately, until now nobody [has] answered me,” she says.

Ziead used to be a teacher. And she liked teaching. She was paid the equivalent of $300 per month. But since there’s no subway system in Amman, the bus is unreliable and taxis are expensive, she had to buy a car to get to work. A lot women here don’t feel safe on public transit, anyway.

The costs started to add up for Ziead. “The money, it’s very little. I felt that I started to pay from my pocket to them more than what they gave me,” she tells me.

Soon, she found out that a male colleague was earning three times what she was, for exactly the same work. “The head of the school said because he’s a man and he’s married, he has to spend money on his family,” Ziead remembers.

Ziead, by the way, is also married and has kids. Frustrated, she quit teaching. She thought getting a master’s degree would improve her chances of landing a better-paying job. She borrowed money to pay for school. But at least so far, things are not looking good. I ask her if she thinks it was a good idea to pay for a higher degree. “If I think about it in this way, I feel sad,” she explains, “but when I think without feeling, no. When I study, I open my mind. That makes me feel happy from inside.”

Other female students I spoke with had their own versions of the same story. They could probably find jobs in the public sector, which employs more women than the private sector does, in fields like health care and education. But who wants to be paid less than a co-worker with the same responsibilities?

And so, disillusioned, some women have started their own businesses. Women like Sima Najjar, who founded ekeif.com. It’s the “eHow” of Jordan. Four years ago, at 29, Najjar owned three businesses. She ran a modeling agency, ekeif.com and Pink Dust, a boutique that sells products by Arab designers.

Then, she got pregnant. And there she was, faced with the same question working mothers all over the globe, from Manhattan to Amman, have to answer: how to juggle work and a baby. “Everyone was like, ‘Oh, wait until you have children and then you will stay at home,'” she says. “They always had this image that if you’re working, when you have children, you have to quit and you have to sit with the children.”

This is a culture that highly values marriage and motherhood. Numbers show that Jordanian women have more children than women in the neighboring countries. But when employees become mothers, there is little support for them.

The good thing about owning her own business, Najjar says, is that she could set her own rules. She decided to do something no one around her had ever done. She took her daughter, Farah, to work.

“It was shocking for people to break the rules. [They said,] ‘They should be at a nursery or … not with you working,'” she recalls. “But slowly, they got used to it.” Najjar did the same with her second child, Laith. “He actually attended three or four workshops with me,” she says with a laugh.

I stop by Tamatem, a mobile gaming company, to hear what Hussam Hammo makes of all this. He’s a young, savvy CEO. He started his company in Silicon Valley, then moved it to Amman. He says that when he looks at resumes or interviews candidates, he doesn’t think about gender. He actually employs more women than men. He understands that Jordan lags behind when it comes to women in the workforce. The way he sees it, the problem runs deep.

“The families and the culture is telling women, ‘Don’t take something that can make you tired, you will just take a temporary job for a couple of years until you get married and you go figure something out with your life,'” he explains. “For me, this is a very bad investment if I want to invest in someone who is thinking that, ‘OK, this is a temporary period of my life, and then I will say goodbye and leave so maybe most of the CEOs of the companies will invest in someone who can stay with them for 10 years.'”

Hammo says Jordan needs to revamp its education system to get more women in science and technology. These fields open up a lot more doors.

I ask Asma Khader, the human rights activist and lawyer, what needs to happen in the short term to get more women to work. For starters, she says, the country should fairly implement labor laws that are already on the books.But also pass new ones that require compulsory kindergartens, equal pay and protection against sexual harassment. Khader thinks these are critical for Jordan’s economy.

“Look, it’s a survival policy that we need all women and men to be in the workplace and to be productive. It’s a must,” she tells me. “The main challenge is how to balance between the very conservative mentality and patriarchal mentality that still exists and this new approach and need. Women are now more aware about their rights and responsibilities. But you know, enjoying rights is a responsibility by itself. You need to pay some effort if you want to enjoy your rights.”

She means that Jordanian women should also get active, speaking up and pushing for change. In the end, Khader doesn’t see this as a fight between men and women. Just a fight between the past and the future.

Article By Shirin Jaafari
The World

Publisher Spotlight: Tamatem

Captivating users at a global scale is the aspiration of many mobile publishers, but there’s one that’s reaching the Arabic market better than most: Tamatem. Founded in 2008, Tamatem is a mobile games publisher focused on the MENA market. Specifically, they partner with game developers around the globe to produce localized versions of popular IPs for the Arab market.

When chatting with Jawanna Sawalha of Tamatem, she noted that the need for localization to the MENA market was actually a driving inspiration for Tamatem:

“In 2008, we saw a great opportunity with a hugely successful German browser-based game called Traivian that been localized into 50 languages, but Arabic wasn’t one of them. So we found that creating and publishing games in Arabic is was what the market was waiting for.”

Indeed, with only 1% of the apps available on the App Store being localized for the region, the need was clear. Fortunately for Tamatem, the demand followed. Their localized titles have already driven over 31 million installs, and the company has grown 155% year over year. Sawalha noted a few particularly successful titles:

“Our most successful game to date is Shake the Metal that has unlocked more than 5 million downloads and topped charts across the region. The sequel, Shake the Metal Rush, was also a huge success and has achieved more than 3.5 million downloads so far.”

What made these particular apps successful? They weren’t simply language translations of another IP. In-app content was truly customized for the local market, with everything from cars, environments, and music customized to appeal to local tastes.

Company Culture

The Tamatem team is a close-knit crew of nearly 30. The majority of the team is located in their Jordan office, though a few call Egypt home. Here’s a video that offers a glimpse of the team and their typical day:

Style and Inspiration

While each artist at Tamatem has a unique personal style and area of focus, they focus on maintaining a realism that is true to the IP while relevant to the local market. As Sawalha notes,

“We listen to what our users love and what they are excited to see next in a game, we believe that customizing games to the wants and needs of our users is key and they are our inspiration for making and publishing games.”

Growth & Engagement

As a publisher of numerous titles, Tamatem has found considerable success in leveraging cross promotion to entice current users to check out their new apps. To grow this base, Tamatem uses regionally targeted social campaigns.

But how do they engage their users to drive better retention rates? Tamatem understands that users need fresh content to stay hooked, so they are “always creating new content through updates” that change with the season or holiday. For instance, to celebrate Ramadan, Tamatem games featured giveaways, custom environments, and seasonal music.

Beyond seasonal promotions, Tamatem also leverages the desire for competition to keep users hooked. In particular, they leverage leaderboards, friend challenges, and more to drive the socially competitive spirit.

Monetization Philosophy

To ensure every user is able to access their content, Tamatem is quite flexible with its monetization methods. Users can either pay to access premium content immediately, or they can wait, unlocking the content slowly. This encourages repeat sessions that can be monetized through advertising without mandating an immediate purchases, which creates an enjoyable user experience.

Lessons Learned

So what’s the biggest lesson the Tamatem team has learned thus far in their journey, and how will it affect their subsequent projects? In short: the game comes first, but you need strong marketing. As Sawalha advises:

“If you have great marketing and an okay game, it won’t make the game successful. Even if you have a great game and zero marketing, it won’t work. They come hand in hand, and one cannot work without the other.”

Clearly, it’s working. Beyond enjoying strong install numbers for each of their titles, 22 of their titles have reached the top 10 of their respective app charts, and 25 of their games have been featured in the app stores.

Advice to New Studios

If Tamatem could give one piece of advice to a new studio, it would be to think about how games are tailored for each market. Beyond simple language translation, Tamatem even advises customizing monetization methods for each region to appeal to regional preferences and trends.

Join the Conversation

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Article By Barbie
Ad Colony

‘Jordan poised to become hub for Arab game producers’

Developers say lack of games with Arabic content an opportunity to expand sector

AMMAN — Jordan is “in the right direction” to become a central hub for Arab and regional game producers, developers and publishers, especially if more focus is given to producing Arabic content, sector representatives said on Saturday.

Around 800 local gamers, game developers and publishers took part in the sixth Jordan Gaming Summit, organised by the King Abdullah II Fund for Development (KAFD), in cooperation with the Gaming Lab and the Jordan Gaming Task Force at the King Hussein Business Park.

Speaking at the one-day summit, Aykut Karaalioglu, the founder and CEO of Mobile Action, which provides data and reports on app markets, said product developers should work on “localising and optimising the product” to fit local users and players. 

“If your product is not in the top 10 [search options], your app is invisible to the user,” he added.

Arabic is the fourth most commonly used language around the world, with more than 100 million Arab smartphone users, according to Hussam Hammo, the CEO of the Jordanian Tamatem Inc., which has published 40 games, with more than 35 million downloads in the Arab world.

“The biggest problem in the market is that there is no content in Arabic on the Internet in general,” he added.

Less than 1 per cent of the content on the Internet is in Arabic, according to Hammo, which motivates game publishers to start focusing on Arabic content.

 “There is a huge gap in [the Arab gaming] market… The competition is… much less than other international gaming markets. [Arab] users are hungry for games with Arabic content,” he added.

The top gaming markets, according to game developers and publishers, are the Gulf Cooperation Council countries (specifically Saudi Arabia), Levant countries (Lebanon and Jordan mainly), and Egypt and North Africa.

“We like to think that the MENA region is one… I think we should understand that the markets differ from one country to another in this region, but we have to reach a formula that works for most markets,” said Joseph Shomali, the CEO and co-founder of Play 3arabi, which focuses on multiplayer games.

Mohammad Fahmi, the founder and CEO of Babil Games, said publishing a game depends on the market and its cultural background.

“I think that each market has its own mentality, religious beliefs and culture… Whenever we want to bring in partners, we have to get in discussions on what features are in the game for [Arab] users,” he said.

The market in the region, Fahmi added, is divided in half for iOS and Android community users. “It is easier to approach users with a free-to-play game at first, since users will not pay for something they haven’t experienced yet.”

Game developers can then add in-app purchases to get the users “more engaged” in the game, he explained.

Yusour Hassan, the manager of programme and initiative at the KAFD, said the summit aimed at encouraging local talents and discussing the challenges that gamers, game producers and publishers face in the MENA region.

The gaming industry in the Kingdom includes 16 companies that employ more than 500 workers, according to the KAFD.

Article By Suzanna Goussous
Jordan Times

Why the Arabic market is your next target

Video games have been a huge deal in the Middle East, since the release of the first Sony PlayStation console; the region’s gaming culture has been on the rise. Over the last five years, with the introduction of mobile gaming, the market has changed dramatically.

Users are requesting more and more games localized and culturally relevant to the region however, supply is low. The biggest problem the Middle East’s market faces is how underserved it is. There are over 60 million users in the region and less than one percent of games on the App Store and Google Play are in Arabic. According to Strategy&, the mobile games market in the region is expected to triple in size by 2020 and 60 percent of Arab users prefer Arabic content.

Arabic is also the fourth biggest language in the world with more than 400 million Arabic speakers worldwide and only 1% of games on the App Store are in Arabic.

In 2016, user penetration rates in the industry reached 21.4 percent and are expected to grow by more than 28.8 percent by 2021. Even though online PC games are still very popular, they are not expected to grow as much as mobile gaming.

To enter this untapped and up and coming market there are 4 steps to keep in mind:

  • Localization

Localization is crucial! Arabs love playing games that are relevant to their own culture, beliefs and traditions. Users search and crave for games that are in Arabic and culturally relevant to their region. Even when it comes to advertising, developers and studios should keep in mind that user in the MENA region won’t tap on an ad that isn’t in relevant to their culture and interests.

  • Language

Language is a fundamental key when developing mobile games for region. Arabs love playing games in Arabic and they always look for such content.

The Moron Test, a game created by DistinctDev in 2009, was a huge successful game in Europe and the US and after its release it topped charts and broke record. However, the game was never on the top 50 games in the MENA region.

Localizing the game, translating into Arabic and making it culturally relevant, made the game extremely successful in the MENA region. It topped charts and achieved more than 2.3 million downloads.

  • Utilizing Social Media

The Arab region also has very high local birth rates with the bigger percent being young adults, which has led to very high smartphone and social media penetration rates.

The region has one of the highest numbers of social media users in the world therefore; using social media channels such as Facebook, Snapchat, Instagram, YouTube and Twitter are vital to boost a game.

  • Find the perfect publisher

Many studios and developers don’t have the funds or the talent to localize games for the region. The expert knowledge needed to make a game successful can only come from a well-established publisher in the region.

Transylgamia, a Romania based studio, released a game called Getaway Driver which was nowhere to be found on the MENA App Store charts. However, after working an Arabic publisher, the game topped charts, received a full feature from Apple and was downloaded more than 300,000 times during its first week.

As the industry grows with very high demand for Arabic content, the possibilities to grow and monetize are endless. Arabic games have to shown to be very successful, top charts and bring in revenues. Localization and making a game culturally relevant is that edge needed to attract Arab games to downloading game, purchasing in app and keep users constantly engaged

Article By Jawanna Sawalha
Game Developer